Maybe there are places that certain games should never really go.
I've been struggling to gather my thoughts on Call of Duty: WWIIand its handling of the Holocaust since I completed the campaign last week. It's a tough topic, and one that Call of Duty-- for all its past trips to the World War II setting -- has never tackled until this game.
Maybe that's for the best.
SEE ALSO: Activision's new patent makes it easy to exploit online gamers for their cashLet's be clear: Sledgehammer Games didn't wholly fuck it up. The campaign mode has its own issues, but at least this is a World War II game that acknowledges the Holocaust as something that happened.
The bar here is wretchedly low.
WWII's story mode is mostly focused on the bonds forged between soldiers in the fires of live combat. It's basically Saving Private Ryan, in video game form.
The bar here is wretchedly low.
A quick recap: You play as Ronald "Red" Daniels, a member of the "Fighting" 1st Infantry Division. Among the men you serve with is Robert Zussman, a scrappy German Jew from Chicago and your wartime bestie.
The campaign tracks Red, Zussman, and their squad as they fight across Europe during World War II, starting with the D-Day landing at Normandy Beach. For most of the game, a concrete narrative arc is eschewed in favor of developing the main characters and their relationships against the backdrop of different combat engagements while World War II marches on.
The emotional heart of the story isn't evident until much later, when Red's squad is cornered and Zussman ends up in the hands of Nazi captors. That moment shapes your journey through the final stretch of the campaign: Red wants to rescue his friend, but there's still a war to be fought.
It's not until the epilogue that Zussman's story is resolved. After you finish the final mission, the timeline skips ahead to April 1945, one month shy of the Allies declaring victory in Europe.
As we learn in a voiceover-driven cutscene, Red and his squad have followed Zussman's trail to a P.O.W. camp. It's during this period, as we learn in the cutscene, that they came face to face with the gravest horrors of World War II.
See for yourself:
"After leaving the bridge on our mission east, we searched camps along the way," Red says. "I thought I knew what cruelty was; I didn't know anything. But one thing is for certain: What I saw stayed with me forever."
That's it. Those 38 words represent the full extent of Call of Duty: WWII's acknowledgment of the Holocaust. The word, "Holocaust," never comes up, and the people that were the focus of Adolf Hitler's genocidal "Final Solution" gets not even a mention.
Worse: The rest of the epilogue sends Red and his squad into a P.O.W. camp, and they react to the horrors -- which, to be clear, is brutal living conditions and a handful of corpses, two of them evidently executed by firing squad -- as if it's the worst thing they've seen. There's real dissonance between the tone of the preceding cutscene and the dialogue you hear as they explore the camp.
Even now, it's hard to zero in on where my feelings about this treatment fall. On the one hand, it's very challenging to justify turning a Nazi concentration camp into a video game level, especially in a first-person shooter like Call of Duty.
38 words represent the full extent of Call of Duty: WWII's acknowledgment of the Holocaust.
Given the story that was written for WWII, such a creative decision frankly would have been unearned. So on that count, I appreciate Sledgehammer's treatment for not trying to shoehorn something in purely for the shock value.
On the other hand, Red's dialogue during that cutscene really cuts me to my core. It's such a reductive representation of a moment when an estimated 17 million lives were snuffed out -- including roughly two-thirds of Europe's Jewish population, plus members of other groups deemed as "inferior" by the Nazis.
This is a subject I became intimately familiar with during my final year of Hebrew school. I was 12 at the time, and one of my classes focused entirely on the Holocaust. We didn't have much reading to do, or many lectures to sit through. For that class, education took the form of direct exposure: We watched documentary after documentary.
I saw photos of the ovens and the showers. Of the captive Jews, lined up behind barbed wire in their baggy prison uniforms adorned with Judenstars. I saw their naked skeletal bodies standing upright, bones clearly visible through paper-thin flesh, and I saw the horrific piles those bodies made when they were stuffed into mass graves.
I saw so much more than that, too.
It was powerful, and it's stuck with me ever since. I'm fortunate to have never known such horrors firsthand, but seeing this living record of what happened drove home the reality of something that, I think for a lot of people today, is an indistinct horror story from the distant past.
For me, though, it's an impossible thing to forget.
That's why I can relate to Red's line: "What I saw stayed with me forever." But a single sentence and an artist-drawn "photo" fails to convey anything of value to someone who doesn't haul around the same personal baggage that I do.
I had a different take when I started writing all of this out. Call of Duty: WWIIfelt like a win to me in that the developers had at least acknowledged the Holocaust without trying to exploit it for unearned thrills. But re-watching the end of the game and meditating on that cutscene and the events that occur thereafter, I no longer feel that way.
As difficult as it might be to engage with something like the Holocaust, and as much as an epilogue cutscene isn't the right place for an in-depth history lesson, nothing about Sledgehammer's treatment feels respectful or genuine. It glosses over this terrible real-life event with not even the barest mention of the victims or what they went through.
Call of Duty: WWIIhad the easiest job in the world -- portray Nazis as the ghoulish, racist villains they were -- and it came up mind-bogglingly short.
The game's gutless acknowledgment of the Holocaust may be a step forward for Call of Duty games, but oh, what a sorry, shallow, short step it is.
Topics Gaming
Twitter tests disappearing 'fleets' which sure look a lot like StoriesSkier eats it going off a jump and flips 7 times before stoppingWe're not totally sure Trump knows who's leader of North KoreaWoody Allen memoir dropped by Hachette Book GroupCoronavirus outbreak empties out airports around the worldHinge will pay you $100 to get off your phone and go on a date'Sustainable tourism' is not working. Here's how we can change that.SXSW canceled amid coronavirus concerns'No Time To Die' release delayed until November due to coronavirusQueen Cersei gives student A+ acting advice on how to play Queen CerseiiPhone sales plummet by more than 60% in China during coronavirus outbreak'No Time To Die' release delayed until November due to coronavirusTwitter prohibits dehumanizing on basis of age, disease, disabilityHow to support girls' and women's educationVSCO's Montage lets you create video collagesFacebook won't ban Trump's Biden video, but it will label it 'partly false'Oppo Watch is devilishly similar to the Apple WatchThis site is a pirate radio for the most popular streaming servicesHow I learned to manage traveling with epilepsyNASA's new Mars rover finally has a name—and, yes, it's on Twitter Dante Is Seven Hundred and Fifty—So Get a Selfie With Him Read Our Interviews with Elena Ferrante, Hilary Mantel, Lydia Davis A Perfect Summer Song—Erasmo Carlos’s 26 Anos de Vida Normal A Brief 19th Century Fad: Binding Books with Mother of Pearl Walt Whitman, Pop Music Critic TikTok's 'Euphoria' High trend heightens the HBO teen drama's absurd fashion Amazon Prime Video update: Ad You can finally buy Apple's $19 polishing cloth again Angela Flournoy on Detroit, Ghosts, Gambling, & Debut Novels Windows 11 is going passwordless. Here's what you'll be using instead. Joe Rogan's COVID lies prompt an open letter and a new round of backlash for Spotify Steam Deck 2 not coming for a while, Valve says We Fear Clowns. But What Do Clowns Fear? Richard Rothman’s Photographs of Knoxville Beducated has a new AI sex coach Voting rights activists march on D.C. as Bernice King calls out virtue signaling for MLK Day 2022 Greece lifts decades The Foul, Unclean Caricatures of James Gillray National emergency alert: At Poetry for Robots: Can We Use Verse to Teach Robots to Feel?
2.1935s , 10155.6796875 kb
Copyright © 2025 Powered by 【Kurt Meinicke】,Unobstructed Information Network